View changelog of upcoming
wc3 map Assassins versions
here.
Assassins v4.0 Changelog:
BUG FIXES:
o Fixed Crypt Lord bug - sand trap removes all negative buffs so he can't die underground
o Make teams split evenly automatically (ie. if -tm2 is selected and the last 4 slots are empty, mode is corrected to -tm3)
o Noob leaving now removes all buffs from the hero so they won't die after they leave
o Chameleon Spell:
+ Fixed bug where Assassin did not appear when creep died
+ Levels 4 and 5 don't crash the game anymore
o Mountain Giants Unique can only be dealt by him now (dog or chameleon no longer triggers it)
o In ctf, a team zone damage kill now says killed by "a team zone shield" instead of killed by ""
o In ctf, if player leaves the game while holding the flag, the flag now drops
GAMEPLAY:
Items:
+ Increased the time it takes for the potion to heal (20 -> 30 seconds)
+ Ice Sapphire - reduced movement speed reduction to 30%
+ Hex: duration 2.4 -> 2
+ Forked Lightning: damage 240 -> 200
+ Storm Bolt: damage 350 -> 280, duration 1.5 -> 1.2
+ Deluge: range 1000 -> 600
+ Changed cost of Wards to 250 -> 200
Abilities:
+ Added a 4th book for Advanced Combat abilities:
# Tetsubishi
# Fireball
# Magnetic Link
# Repel
# Nest of Bees
# Tempest
# Leap
# Buckshot
# Grenade
# Unique Ability
+ Rewrote Tetsubishi more efficiently
+ Increased cooldown on Shuriken (6 -> 8), Kunai (8 -> 9), and Javelin (5 -> 7)
+ Added a 1 second cast time to Cicada
+ Added 1 to the ability points gained per level
Heroes:
+ Druid - Storm Crow Form: bonus vision 200 -> 0
+ Raider - Diabolic Leash: changed timeout between pull backs 3 -> 2 seconds
+ Improved Mountain Giant (base armor 0 -> 3)
+ Improved Lich slightly (base armor 0 -> 1)
Interface:
+ Updated quest section
+ Removed damage floating text
+ Added game ending sound
Game Modes:
+ Changed the maximum CTF mode limit from 25 to 10
+ Changed default kills back to 20
+ New Game Mode: Hitman (-hm XX)
# Each player is assigned a target (creating a circle of hitmen)
# A hitman takes half damage from his target (as symbolized by a green life drain graphic)
# Killing a target results in double points and gold and a new target: the target's target
# Bonus gold and AP are awarded to the last hitman alive in a circle of hitmen
# A second string of hitmen will be created as the hitmen from the original circle die
* The last hitman that died becomes the target of the second-to-last one that died
* The last hitman standing in the current circle becomes the missing link in the current string of hitmen which creates a new circle
Miscellaneous:
+ Reduced the experience given from killing a hero to make creeping more worthwhile
+ Make Ability Shops appear as soon as you choose your hero
+ Reintroduced the double damage for last place, but now it doesn't start until 5 minutes in