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Book of Assailment


Burning Shuriken Burning Shuriken
Throws a burning ninja star that deals 20/25/30/35/40 per second for 20 seconds.
Damage: 400/500/600/700/800 Range: 800 Manacost: 130/150/170/190/210 Cooldown: 12/11/10/9/8


Ghost Maker Ghost Maker
Throws a fiery grenade that explodes dealing 75/100/125/150/175 initial damage and stunning for 0.5/0.75/1/1.25/1.5 seconds. It burns ground units for 50/70/90/110/130 damage a second for 3 seconds. As the pillar of flame subsides, units within the fire continue to take minor damage.
Damage: 225/310/395/480/565 Range: 800 Manacost: 135 Cooldown: 16/14/12/10/8

Hissatsu Hissatsu
Allows the Assassin to become invisible and move 10% faster for 10/13/16/19/22 seconds. If the Assassin attacks a unit to break invisibility, the attack will do bonus damage.
Fade-time: 3/2.5/2/1.5/1 seconds Damage: 150/225/300/375/450 Manacost: 120/150/180/210/240 Cooldown: 25/20/15/10/5 Requires concentration (no damage for 3 seconds)

Javelin
Hurls a javelin at a target enemy unit, dealing damage.
Damage: 75/150/225/300/375 Range: 1000/1200/1400/1600/1800 Manacost: 75/100/125/150/175 Cooldown: 5


KunaiKunai
Hurls a poisoned dagger at a target enemy unit, dealing 50/70/90/110/130 damage every 2 seconds for 6 seconds. The poison slows the movement speed of the targeted unit by 10/20/30/40/50% for a short duration.
Damage: 350/425/500 Range: 400/600/800 Manacost: 65 Cooldown: 5

Kunai SprayKunai Spray
Hurls a flurry of knives, damaging nearby enemies. Each knife does damage.
Damage: 125/200/275/350/425 Range: 400/450/500/550/600 Manacost: 110/130/150/170/190 Cooldown: 12/11/10/9/8


Lightning StrikeLightning Bolt
Conjures a bolt of lightning that deals instant damage to a target enemy unit.
Damage: 250/360/470/580/690 Range: 300 Manacost: 200/250/300/350/400 Cooldown: 20/18/16/14/12


Shuriken Shuriken
Throws a ninja star at a target enemy unit, dealing damage and stunning the target for 1/1.4/1.8/2.2/2.6 seconds.
Damage: 50/100/150/200/250 Range: 600/700/800/900/1000 Manacost: 50/75/100/125/150 Cooldown: 6


Tetsubishi Tetsubishi
Throws a barbed hook that catches onto the first enemy unit it comes into contact with and pulls it back to you, dealing initial damage plus a percentage of the distance traveled in damage. Get over here!!
Damage: 100/150/200/250/300 + 6/12/18/24/30% Range: 2000 Manacost: 150/175/200/225/250 Cooldown: 15/13/11/9/7

Thunder Clap Slams the ground, dealing damage to nearby enemy land units and slowing their movement and attack rate by 15/30/45/60/75%.
Damage: 100/150/200/250/300 Range: 300/350/400/450/500 Manacost: 90/125/160/195/230 Cooldown: 9



Book of Deception:


BlinkBlink
Teleports the Assassin a short distance.
Range: 800/950/1100/1250/1400 Manacost: 50 Cooldown: 15/12/9/6/3 Requires concentration (no damage for 3 seconds)


BolasBolas
Causes a target enemy unit to be bound to the ground so that it cannot move for 1.5/2.25/3/3.75/4.5 seconds.
Range: 500 Manacost: 70 Cooldown: 18/16/14/12/10


Chameleon SpellChameleon Spell
Take the form of target creep, level 3/5/7/7/7 or lower. Other creeps and players will treat you as a creep. Killing unit takes 0/0/0/200/400 damage.
Range: 700 Manacost: 120 Cooldown: 30


Cicada TechniqueCicada Technique
Teleports the Assassin to a random point in the map. 4: Causes a 2 second 500 AOE stun at the destination. 5: Causes a 2 second 500 AOE stun at the destination and the original position.
Manacost: 100 Cooldown: 30/20/15/10/10


CrippleCripple
Reduces movement speed by 50% of a target enemy unit for 3/4/5/6/7 seconds.
Range:150/250/350/450/550 Manacost:125/150/175/200/225 Cooldown: 18/16/14/12/10


Dog Bone Dog Bone
Summons an invulnerable dog to attack target enemy unit for 20/30/40/50/60 seconds. Also gives the sight of the target unit to the caster for the duration and reduces the armor of the target by 2/4/6/8/10 for the duration.
Range: 700 Manacost: 90 Cooldown: 30

Invisibility Spell Invisibility Spell
Makes a unit invisible for 60 seconds. If the unit attacks, uses an ability or casts a spell, it will become visible. 4/3/2/1/0 second fade time.
Range: 300 Manacost: 50 Cooldown: 10/8/6/4/2

Mend
A holy light that can heal a friendly unit for 100/200/300/400/500.
Range: 800 Manacost: 65 Cooldown: 8


Minds EyeMinds Eye
Pings the location of all living Assassins. 2: The color of the ping corresponds to the assassin's remaining health. 3: Pings the map 3 times in 1 second. 4: The color of the ping corresponds to the assassin's remaining health. Pings the map 3 times in 1 second. 5: Reveals a 1800 AOE around every enemy hero for 5 seconds including invisible units.
Manacost: 50 Cooldown: 10

Shadow Decoy Shadow Decoy
Confuses the enemy by creating 1/2/3/4/5 illusions of the Assassin for 60 seconds. Dispels all magic from the Assassin.
Manacost: 100/125/150/175/200 Cooldown: 15


Smoke Bomb Smoke Bomb
Creates a smoke screen at target location. Enemy units cannot cast spells for 2/3/4/5/5 seconds. 5: Units also cannot attack.
Range: 600/700/800/900/1000 Manacost: 125 Cooldown: 15/14/13/12/11



Book of Aegis:



Barrier
Creates a shield that absorbs 100/150/200/250/300 magic damage. Shield respawns when concentration is achieved. Concentration (no damage for 3 seconds)



Bash
Gives a 5/10/15/20/25% chance that an attack will do 25 bonus damage and stun an opponent for 1 second.



Backstabber
Causes 20/40/60/80/100 extra damage when attacking from behind.



Critical Strike
Gives a 20% chance to do 1.5/2/2.5/3/3.5 times normal damage on an attack.



Feedback
Attacks destroy 10/20/30/40/50 mana per hit. The mana combusts, dealing damage to the attacked unit.



Focus
Reduces Concentration time. (2.5/2/1.5/1/0.5 seconds without damage to achieve Concentration)



Immolation
Burns nearby enemy units for 15/30/45/60/75 points of damage per second.



Poison
Deals 5/10/15/20/25 poison damage per second for 10 seconds. Damage stacks.



Regenerate
Provides an additional 10/15/20/25/30 hit points per second. Requires concentration (no damage for 3 seconds)



Sprint
Increases movement speed by 5/10/15/20/25% for all friendly units within 0/0/300/600/900 range. Requires concentration (no damage for 3 seconds)




Unique Spell:
This spell varies between heroes.



Volley (Archer)
The Archer fires 20 arrows rapidly into the air, each dealing 25 damage to random enemy units within the range.
Damage: 500 Range: 700 Manacost: 200 Cooldown: 30


Haunt (Banshee)
The Banshee releases a ghost to haunt a target enemy unit. The ghost will deal 75 damage to a random target within 600 range once every 2 seconds. The target also has a 33% chance to miss on an attack. Lasts 40 seconds.
Damage: 0 - 1500 Range: 700 Cooldown: 20

Demonic Portal (Demon Hunter)
The Demon Hunter creates a rift through which 3 Fel Hounds enter and manaburn a target enemy unit for 100 damage each.
Damage 300 Range: 1000 Cooldown: 30


Vengeance (Warden)
The Warden seeks revenge on the last unit to deal her damage. She instantly teleports to and attacks that unit dealing bonus damage.
Damage: 400 Manacost: 150 Cooldown: 10 Requires concentration (no damage for 3 seconds)

Spark (Shaman)
The Shaman emits a spark that deals 150 damage to the target and bounces from unit to unit for 7 seconds. Each bounce deals 100 damage and stuns for 1 second.
Damage: 150 + 100x Range: 800 Cooldown: 15

Sand Trap (Crypt Lord)
The Crypt Lord burrows underground and waits for at least 5 seconds. When he emerges, he creates a series a spikes and a pit that enemy ground units cannot escape from. Stun lasts 2 seconds. Pit lasts 10 seconds.
Damage: 400 Range: 500 Cooldown: 30

Bladestorm (Blademaster)
Causes a bladestorm of destructive force around the Blademaster, rendering him immune to magic and dealing 80 damage per second to nearby enemy land units as well as having a 50% chance to ministun and deflect damage back onto its source. Lasts 10 seconds.
Damage: 800 Range: 200 Cooldown: 40
Scattershot (Rifleman)
The Rifleman fires a shotshell that splits into 5 fragments if it reaches 700 range. Each fragment deals 250 damage to enemy units on contact.
Damage: 250 - 1250 Range: 2000 Cooldown: 30

Ophidian Wall (Shadow Hunter)
The Shadow Hunter summons a wall of 9 snake wards perpendicular to him. Each snake deals 23 - 26 damage per attack with a 1.5 second cooldown. Lasts 15 seconds.
Damage: 0 - 2160 Range: 1000 Cooldown: 45

Spectral Glaive(Spell Breaker)
The Spell Breaker conjures a translucent glaive that travels at a rate of 500 in the direction thrown until it reaches a distance of 1500. The glaive deals 30 magic damage to a random enemy unit in the area 4 times per second for 7 seconds.
Damage: 840 Range: 1500 Cooldown: 20

Omnicast (Blood Mage)
The Blood Mage gathers his knowledge and focuses his hatred on a single enemy. He casts an instance of every single-target spell that he has learned on that target enemy unit.
Damage: ? Range: 100 Manacost: 450 Cooldown: 50

Diabolic Leash (Raider)
The Raider binds himself and all units in the target area together with an enchanted leash. Every 3 seconds, all affected units all pulled back to him and enemy units are dealt incrementally more damage. Lasts 9 seconds.
Damage: 300 Range: 750 Manacost: 200 Cooldown: 36

Cloudburst (Lich)
The Lich summons 16 dark clouds that hover above a target area for 1.5 seconds then each release an ice shard that freezes a random enemy unit within the 500 range for 3 seconds and deals 50 damage.
Damage: 800 Range: 600 Manacost: 250 Cooldown: 35

Flicker (Assassin)
The Assassin teleports to a target location and stuns all enemy units in a 400 AOE for 2 seconds, dealing 200 damage. After 4 seconds the Assassin teleports back to where she started.
Damage: 200 Range: 1500 Manacost: 120 Cooldown: 15

Empty the Catacombs (Necromancer)
The Necromancer imbues the earth with unholy power, slowing enemy units by 75% and raising undead minions to fight for him. The minions last 20 seconds and the slow effect lasts 20 seconds or until the Necromancer stops channeling.
Damage: ? Range: 1000 Cooldown: 60

Storm Crow Form (Druid)
Transforms the Druid into a Storm Crow, giving him the ability to fly. The Storm Crow has 100 bonus movement speed and max vision but an armor penalty of 10.
Manacost: 50 Cooldown: 5 Requires concentration (no damage for 3 seconds)

Feast (Death Night)
The Death Knight summons an abomination to devour a stationary target enemy unit. The unit is digested for 80 damage per second for 5 seconds. After the duration, the abomination explodes, dealing 300 damage to all nearby units within 400 range.
Damage: 400 Range: 800 Cooldown: 40

Fracture (Tauren Chieften)
Splits the ground, sending a wave of force out in a straight line, dealing 200 damage and hurling enemy ground units into the air in their wake, stunning them for 1.5 seconds. Units that are closer are thrown away from the Chieftain and units that are distant are pulled toward him.
Damage: 200 Range: 1200 Cooldown: 30
Air Strike (Mortar Team)
Launches a Dwarven flare above a target point, which reveals that area for 15 seconds (reveals invisible units). Once the flare settles, 5 flying machines appear and make 3 passes of the area, dropping bombs and firing machine guns.
Damage: ? Range: full map Cooldown: 45

War Club (Mountain Giant)
Picks up a tree to give the Mountain Giant bonus damage and increased attack range. First strike deals 100 damage and stuns for 1 second in a 300 AOE. Stun duration and damage has 20% reduction per attack. Lasts for 5 strikes.
Damage: 350 Range: 250 Cooldown: 20



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